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sf::Sound Class Reference

Sound defines the properties of a sound such as position, volume, pitch, etc. More...

#include <Sound.hpp>

Inheritance diagram for sf::Sound:

List of all members.

Public Types

enum  Status {
  Stopped,
  Paused,
  Playing
}
 Enumeration of the sound states. More...

Public Member Functions

 Sound ()
 Default constructor.
 Sound (const SoundBuffer &Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &Position=Vector3f(0, 0, 0))
 Construct the sound from its parameters.
 Sound (const Sound &Copy)
 Copy constructor.
 ~Sound ()
 Destructor.
void Play ()
 Play the sound.
void Pause ()
 Pause the sound.
void Stop ()
 Stop the sound.
void SetBuffer (const SoundBuffer &Buffer)
 Set the source buffer.
void SetLoop (bool Loop)
 Set the sound loop state.
void SetPitch (float Pitch)
 Set the sound pitch.
void SetVolume (float Volume)
 Set the sound volume.
void SetPosition (float X, float Y, float Z)
 Set the sound position (take 3 values).
void SetPosition (const Vector3f &Position)
 Set the sound position (take a 3D vector).
void SetRelativeToListener (bool Relative)
 Make the sound's position relative to the listener's position, or absolute.
void SetMinDistance (float MinDistance)
 Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume.
void SetAttenuation (float Attenuation)
 Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener.
void SetPlayingOffset (float TimeOffset)
 Set the current playing position of the sound.
const SoundBufferGetBuffer () const
 Get the source buffer.
bool GetLoop () const
 Tell whether or not the sound is looping.
float GetPitch () const
 Get the pitch.
float GetVolume () const
 Get the volume.
Vector3f GetPosition () const
 Get the sound position.
bool IsRelativeToListener () const
 Tell if the sound's position is relative to the listener's position, or if it's absolute.
float GetMinDistance () const
 Get the minimum distance.
float GetAttenuation () const
 Get the attenuation factor.
Status GetStatus () const
 Get the status of the sound (stopped, paused, playing)
float GetPlayingOffset () const
 Get the current playing position of the sound.
Soundoperator= (const Sound &Other)
 Assignment operator.

Friends

class SoundStream

Detailed Description

Sound defines the properties of a sound such as position, volume, pitch, etc.

Definition at line 45 of file Sound.hpp.


Member Enumeration Documentation

Enumeration of the sound states.

Enumerator:
Stopped 

Sound is not playing.

Paused 

Sound is paused.

Playing 

Sound is playing.

Definition at line 52 of file Sound.hpp.


Constructor & Destructor Documentation

sf::Sound::Sound ( )

Default constructor.

sf::Sound::Sound ( const SoundBuffer Buffer,
bool  Loop = false,
float  Pitch = 1.f,
float  Volume = 100.f,
const Vector3f Position = Vector3f(0, 0, 0) 
)

Construct the sound from its parameters.

Parameters:
Buffer: Sound buffer to play (NULL by default)
Loop: Loop flag (false by default)
Pitch: Value of the pitch (1 by default)
Volume: Volume (100 by default)
Position: Position (0, 0, 0 by default)
sf::Sound::Sound ( const Sound Copy)

Copy constructor.

Parameters:
Copy: Instance to copy
sf::Sound::~Sound ( )

Destructor.


Member Function Documentation

float sf::Sound::GetAttenuation ( ) const

Get the attenuation factor.

Returns:
Attenuation factor of the sound
const SoundBuffer* sf::Sound::GetBuffer ( ) const

Get the source buffer.

Returns:
Sound buffer bound to the sound (can be NULL)
bool sf::Sound::GetLoop ( ) const

Tell whether or not the sound is looping.

Returns:
True if the sound is looping, false otherwise

Reimplemented in sf::SoundStream.

float sf::Sound::GetMinDistance ( ) const

Get the minimum distance.

Returns:
Minimum distance for the sound
float sf::Sound::GetPitch ( ) const

Get the pitch.

Returns:
Pitch value
float sf::Sound::GetPlayingOffset ( ) const

Get the current playing position of the sound.

Returns:
Current playing position, expressed in seconds

Reimplemented in sf::SoundStream.

Vector3f sf::Sound::GetPosition ( ) const

Get the sound position.

Returns:
Position of the sound in the world
Status sf::Sound::GetStatus ( ) const

Get the status of the sound (stopped, paused, playing)

Returns:
Current status of the sound

Reimplemented in sf::SoundStream.

float sf::Sound::GetVolume ( ) const

Get the volume.

Returns:
Volume value (in range [1, 100])
bool sf::Sound::IsRelativeToListener ( ) const

Tell if the sound's position is relative to the listener's position, or if it's absolute.

Returns:
True if the position is relative, false if it's absolute
Sound& sf::Sound::operator= ( const Sound Other)

Assignment operator.

Parameters:
Other: Instance to assign
Returns:
Reference to the sound
void sf::Sound::Pause ( )

Pause the sound.

void sf::Sound::Play ( )

Play the sound.

Reimplemented in sf::SoundStream.

void sf::Sound::SetAttenuation ( float  Attenuation)

Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener.

The default attenuation factor 1.0

Parameters:
Attenuation: New attenuation factor for the sound
void sf::Sound::SetBuffer ( const SoundBuffer Buffer)

Set the source buffer.

Parameters:
Buffer: New sound buffer to bind to the sound
void sf::Sound::SetLoop ( bool  Loop)

Set the sound loop state.

This parameter is disabled by default

Parameters:
Loop: True to play in loop, false to play once

Reimplemented in sf::SoundStream.

void sf::Sound::SetMinDistance ( float  MinDistance)

Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume.

The default minimum distance is 1.0

Parameters:
MinDistance: New minimum distance for the sound
void sf::Sound::SetPitch ( float  Pitch)

Set the sound pitch.

The default pitch is 1

Parameters:
Pitch: New pitch
void sf::Sound::SetPlayingOffset ( float  TimeOffset)

Set the current playing position of the sound.

Parameters:
TimeOffset: New playing position, expressed in seconds
void sf::Sound::SetPosition ( const Vector3f Position)

Set the sound position (take a 3D vector).

The default position is (0, 0, 0)

Parameters:
Position: Position of the sound in the world
void sf::Sound::SetPosition ( float  X,
float  Y,
float  Z 
)

Set the sound position (take 3 values).

The default position is (0, 0, 0)

Parameters:
X,Y,Z: Position of the sound in the world
void sf::Sound::SetRelativeToListener ( bool  Relative)

Make the sound's position relative to the listener's position, or absolute.

The default value is false (absolute)

Parameters:
Relative: True to set the position relative, false to set it absolute
void sf::Sound::SetVolume ( float  Volume)

Set the sound volume.

The default volume is 100

Parameters:
Volume: Volume (in range [0, 100])
void sf::Sound::Stop ( )

Stop the sound.

Reimplemented in sf::SoundStream.


The documentation for this class was generated from the following file: