Documentation of SFML 2.0

CircleShape.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CIRCLESHAPE_HPP
26 #define SFML_CIRCLESHAPE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Shape.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_GRAPHICS_API CircleShape : public Shape
42 {
43 public :
44 
52  explicit CircleShape(float radius = 0, unsigned int pointCount = 30);
53 
62  void setRadius(float radius);
63 
72  float getRadius() const;
73 
82  void setPointCount(unsigned int count);
83 
92  virtual unsigned int getPointCount() const;
93 
104  virtual Vector2f getPoint(unsigned int index) const;
105 
106 private :
107 
109  // Member data
111  float m_radius;
112  unsigned int m_pointCount;
113 };
114 
115 } // namespace sf
116 
117 
118 #endif // SFML_CIRCLESHAPE_HPP
119 
120