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       <dc:date>2011-03-30T00:11:44+02:00</dc:date>
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        <dc:date>2011-03-28T18:42:26+02:00</dc:date>
        <dc:creator>mickagl</dc:creator>
        <title>fr:sources:player_audio</title>
        <link>http://www.sfml-dev.org/wiki/fr/sources/player_audio?rev=1301330546&amp;do=diff</link>
        <description>Par MickaGL

Voici une classe utilisant la bibliothèque ffmpeg qui permet la lecture de fichier audio.

Fonctionne sur le même principe que sf::Music
 


Inspiré du code source du tutorial alFFmpeg trouvé sur cette page &lt;http://kcat.strangesoft.net/openal.html&gt;</description>
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        <dc:date>2011-03-28T18:26:46+02:00</dc:date>
        <dc:creator>mickagl</dc:creator>
        <title>fr:sources</title>
        <link>http://www.sfml-dev.org/wiki/fr/sources?rev=1301329606&amp;do=diff</link>
        <description>Bienvenue sur la section dédiée aux codes sources externes concernant la SFML.

Graphisme

	*  [C++] Thread chargeant des images : Charger des images dans un thread, et en afficher la progression.
	*  [C++] HSLAtoRGBA : Fonction retournant un sf::Color en prenant en paramètres les composants H,S,L et A pour la teinte, la saturation, la luminosité et l'alpha.
	*  [C++] Image Manager : Une classe pour gérer les sf::Image chargés en mémoire, et éviter les doublons.
	*  [C++] Frame, Anim, Animated :…</description>
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        <dc:date>2011-03-16T16:20:07+02:00</dc:date>
        <dc:creator>Tank</dc:creator>
        <title>en:projects - Updated Hobocat link. Removed Tanktris, since sources and binaries got lost (Laurent, can you please delete the page completely?)</title>
        <link>http://www.sfml-dev.org/wiki/en/projects?rev=1300288807&amp;do=diff</link>
        <description>Welcome to the section dedicated to the SFML users' projects.


Extensions

	*  [C++] GUI: The GUI librairies based on SFML.
	*  [C++] cpGUI: An easy to use, object oriented GUI toolkit with SFML as its primary back-end, created by “forrestcupp”. It is currently being developed by pdusen and Recruit0.
	*  [C++] Simple IMGUI: An immediate mode GUI for SFML, created by “pamaury”
	*  [C++] Particle System: An extensible base for making particle systems using SFML, created by “zarka”
	*  [C++] Movie…</description>
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        <dc:date>2011-03-14T19:19:05+02:00</dc:date>
        <dc:creator>mecablaze</dc:creator>
        <title>en:tutorials:formatdat</title>
        <link>http://www.sfml-dev.org/wiki/en/tutorials/formatdat?rev=1300126745&amp;do=diff</link>
        <description>This tuto is widely inspired from this very good article from Raymond Wilson. I used it only for the Create method, other code is from me :)

The idea is simple : we are going to pack all our files into one single .DAT file. The article is talking about encrypting the files added, but at the moment, we will only pack them qithout any encryption nor compression.</description>
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        <dc:date>2011-03-14T02:18:39+02:00</dc:date>
        <dc:creator>TechRogue</dc:creator>
        <title>en:tutoriels:cursor - I was unable to compile this with Linux without making a few syntax modifications, so here is the source with the changes I made. I did not attempt to compile on Windows; therefore I have left that code alone. In addition I changed the value of sf::StandardCursor::Normal from XC_normal to XC_left_ptr, added a missing #ifndef and added a missing delete call in the destructor. Cheers.</title>
        <link>http://www.sfml-dev.org/wiki/en/tutoriels/cursor?rev=1300065519&amp;do=diff</link>
        <description>If you are making an application or game, you might want to be able to display a standard Cursor.
There are two ways to change your Cursor: you can hide the default cursor and draw a Sprite where the cursor should be, or you can ask your OS to do it for you.
I'll will not show the first solution which should be used only for the cursors that are not standard.</description>
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        <dc:date>2011-03-06T22:15:13+02:00</dc:date>
        <dc:creator>mickagl</dc:creator>
        <title>fr:sources:player_mp3</title>
        <link>http://www.sfml-dev.org/wiki/fr/sources/player_mp3?rev=1299446113&amp;do=diff</link>
        <description>Par MickaGL (Veuillez me citer dans les sources si vous utilisez cette fonction, merci !)

Fontionne exclusivement avec la dernière révision de SFML 2.

Voici une classe utilisant la bibliothèque mpg123 (&lt;http://www.mpg123.de/index.shtml&gt;) qui permet la lecture de fichier mp3.

Fonctionne sur le même principe que sf::Music</description>
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        <dc:date>2011-02-26T07:34:22+02:00</dc:date>
        <dc:creator>GatorQue</dc:creator>
        <title>en:sources:gqe_en</title>
        <link>http://www.sfml-dev.org/wiki/en/sources/gqe_en?rev=1298702062&amp;do=diff</link>
        <description>The following is the start of a basic game engine intended for beginners and experienced developers to start from.  As time permits, I will add important features to this game engine and mention their uses in the Basic Game Engine tutorial wiki.  Below is the full source code for the Game Engine.  Credit would be appreciated but not required.  Please send me an email to my nick GatorQue in the forums if you have questions or recommendations.  I would also appreciate some help translating this an…</description>
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        <dc:date>2011-02-19T05:29:58+02:00</dc:date>
        <dc:creator>GatorQue</dc:creator>
        <title>en:tutoriels:gqe_en</title>
        <link>http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en?rev=1298089798&amp;do=diff</link>
        <description>At the core of every good game is a game engine.  But as a beginner, building your first game engine can be pretty daunting.  There are lots of things to consider when designing a solid game engine.  Managing all the graphics, sounds, music, and game objects takes a lot of effort and is not as fun as designing what the game will actually do.  Most people interested in game programming start with a game idea and don't know where to start in bringing their game idea into reality.  And quite frankl…</description>
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