Simple and Fast Multimedia Library
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SFML
include
SFML
Audio
SoundRecorder.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_SOUNDRECORDER_HPP
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#define SFML_SOUNDRECORDER_HPP
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// Headers
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#include <
SFML/Audio/Export.hpp
>
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#include <
SFML/System/Thread.hpp
>
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#include <vector>
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namespace
sf
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{
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class
SFML_AUDIO_API
SoundRecorder
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{
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public :
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virtual
~SoundRecorder
();
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void
start
(
unsigned
int
sampleRate = 44100);
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void
stop
();
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unsigned
int
getSampleRate
()
const
;
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static
bool
isAvailable
();
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protected :
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SoundRecorder
();
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virtual
bool
onStart
();
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virtual
bool
onProcessSamples
(
const
Int16
* samples, std::size_t sampleCount) = 0;
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virtual
void
onStop
();
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private :
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void
record();
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void
processCapturedSamples();
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void
cleanup();
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// Member data
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Thread
m_thread;
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std::vector<Int16> m_samples;
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unsigned
int
m_sampleRate;
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bool
m_isCapturing;
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};
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}
// namespace sf
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#endif
// SFML_SOUNDRECORDER_HPP
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Export.hpp
SFML_AUDIO_API
#define SFML_AUDIO_API
Definition
Audio/Export.hpp:43
Thread.hpp
sf::SoundRecorder::onProcessSamples
virtual bool onProcessSamples(const Int16 *samples, std::size_t sampleCount)=0
Process a new chunk of recorded samples.
sf::SoundRecorder::SoundRecorder
SoundRecorder()
Default constructor.
sf::SoundRecorder::start
void start(unsigned int sampleRate=44100)
Start the capture.
sf::SoundRecorder::onStart
virtual bool onStart()
Start capturing audio data.
sf::SoundRecorder::stop
void stop()
Stop the capture.
sf::SoundRecorder::isAvailable
static bool isAvailable()
Check if the system supports audio capture.
sf::SoundRecorder::~SoundRecorder
virtual ~SoundRecorder()
destructor
sf::SoundRecorder::getSampleRate
unsigned int getSampleRate() const
Get the sample rate.
sf::SoundRecorder::onStop
virtual void onStop()
Stop capturing audio data.
sf::Thread
Utility class to manipulate threads.
Definition
Thread.hpp:49
sf
Definition
Listener.hpp:36
sf::Int16
signed short Int16
Definition
Config.hpp:140
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