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RenderTexture.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERTEXTURE_HPP
26#define SFML_RENDERTEXTURE_HPP
27
29// Headers
34
35
36namespace sf
37{
38namespace priv
39{
40 class RenderTextureImpl;
41}
42
48{
49public:
50
61
66 virtual ~RenderTexture();
67
86 bool create(unsigned int width, unsigned int height, bool depthBuffer = false);
87
99 void setSmooth(bool smooth);
100
109 bool isSmooth() const;
110
122 void setRepeated(bool repeated);
123
132 bool isRepeated() const;
133
149 bool setActive(bool active = true);
150
160 void display();
161
171 virtual Vector2u getSize() const;
172
187 const Texture& getTexture() const;
188
189private:
190
202 virtual bool activate(bool active);
203
205 // Member data
207 priv::RenderTextureImpl* m_impl;
208 Texture m_texture;
209};
210
211} // namespace sf
212
213
214#endif // SFML_RENDERTEXTURE_HPP
215
216
#define SFML_GRAPHICS_API
RenderTarget()
Default constructor.
RenderTexture()
Default constructor.
bool isSmooth() const
Tell whether the smooth filtering is enabled or not.
bool setActive(bool active=true)
Activate of deactivate the render-texture for rendering.
const Texture & getTexture() const
Get a read-only reference to the target texture.
virtual Vector2u getSize() const
Return the size of the rendering region of the texture.
bool isRepeated() const
Tell whether the texture is repeated or not.
virtual ~RenderTexture()
Destructor.
bool create(unsigned int width, unsigned int height, bool depthBuffer=false)
Create the render-texture.
void setSmooth(bool smooth)
Enable or disable texture smoothing.
void setRepeated(bool repeated)
Enable or disable texture repeating.
void display()
Update the contents of the target texture.
Image living on the graphics card that can be used for drawing.
Definition Texture.hpp:48
Vector2< unsigned int > Vector2u
Definition Vector2.hpp:254