Sounds, streaming (musics or custom sources), recording, spatialization. More...
Classes | |
| class | sf::Listener |
| The audio listener is the point in the scene from where all the sounds are heard. More... | |
| class | sf::Music |
| Streamed music played from an audio file. More... | |
| class | sf::Sound |
| Regular sound that can be played in the audio environment. More... | |
| class | sf::SoundBuffer |
| Storage for audio samples defining a sound. More... | |
| class | sf::SoundBufferRecorder |
| Specialized SoundRecorder which stores the captured audio data into a sound buffer. More... | |
| class | sf::SoundRecorder |
| Abstract base class for capturing sound data. More... | |
| class | sf::SoundSource |
| Base class defining a sound's properties. More... | |
| class | sf::SoundStream |
| Abstract base class for streamed audio sources. More... | |
| struct | sf::SoundStream::Chunk |
| Structure defining a chunk of audio data to stream. More... | |
Sounds, streaming (musics or custom sources), recording, spatialization.