2D graphics module: sprites, text, shapes, ... More...
Classes | |
| class | sf::CircleShape |
| Specialized shape representing a circle. More... | |
| class | sf::Color |
| Utility class for manpulating RGBA colors. More... | |
| class | sf::ConvexShape |
| Specialized shape representing a convex polygon. More... | |
| class | sf::Drawable |
| Abstract base class for objects that can be drawn to a render target. More... | |
| class | sf::Font |
| Class for loading and manipulating character fonts. More... | |
| class | sf::Glyph |
| Structure describing a glyph. More... | |
| class | sf::Image |
| Class for loading, manipulating and saving images. More... | |
| class | sf::Rect< T > |
| Utility class for manipulating 2D axis aligned rectangles. More... | |
| class | sf::RectangleShape |
| Specialized shape representing a rectangle. More... | |
| class | sf::RenderStates |
| Define the states used for drawing to a RenderTarget. More... | |
| class | sf::RenderTarget |
| Base class for all render targets (window, texture, ...) More... | |
| class | sf::RenderTexture |
| Target for off-screen 2D rendering into a texture. More... | |
| class | sf::RenderWindow |
| Window that can serve as a target for 2D drawing. More... | |
| class | sf::Shader |
| Shader class (vertex and fragment) More... | |
| class | sf::Shape |
| Base class for textured shapes with outline. More... | |
| class | sf::Sprite |
| Drawable representation of a texture, with its own transformations, color, etc. More... | |
| class | sf::Text |
| Graphical text that can be drawn to a render target. More... | |
| class | sf::Texture |
| Image living on the graphics card that can be used for drawing. More... | |
| class | sf::Transform |
| Define a 3x3 transform matrix. More... | |
| class | sf::Transformable |
| Decomposed transform defined by a position, a rotation and a scale. More... | |
| class | sf::Vertex |
| Define a point with color and texture coordinates. More... | |
| class | sf::VertexArray |
| Define a set of one or more 2D primitives. More... | |
| class | sf::View |
| 2D camera that defines what region is shown on screen More... | |
| struct | sf::Shader::CurrentTextureType |
| Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn. More... | |
Enumerations | |
| enum | sf::BlendMode { sf::BlendAlpha, sf::BlendAdd, sf::BlendMultiply, sf::BlendNone } |
| Available blending modes for drawing. More... | |
| enum | sf::PrimitiveType { sf::Points, sf::Lines, sf::LinesStrip, sf::Triangles, sf::TrianglesStrip, sf::TrianglesFan, sf::Quads } |
| Types of primitives that a sf::VertexArray can render. More... | |
2D graphics module: sprites, text, shapes, ...
| enum sf::BlendMode |
Available blending modes for drawing.
| BlendAlpha |
Pixel = Source * Source.a + Dest * (1 - Source.a) |
| BlendAdd |
Pixel = Source + Dest. |
| BlendMultiply |
Pixel = Source * Dest. |
| BlendNone |
Pixel = Source. |
Definition at line 35 of file BlendMode.hpp.
| enum sf::PrimitiveType |
Types of primitives that a sf::VertexArray can render.
Points and lines have no area, therefore their thickness will always be 1 pixel, regarldess the current transform and view.
Definition at line 39 of file PrimitiveType.hpp.