Documentation of SFML 2.4.1

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sf::RenderTexture Member List

This is the complete list of members for sf::RenderTexture, including all inherited members.

clear(const Color &color=Color(0, 0, 0, 255))sf::RenderTarget
create(unsigned int width, unsigned int height, bool depthBuffer=false)sf::RenderTexture
display()sf::RenderTexture
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
generateMipmap()sf::RenderTexture
getDefaultView() const sf::RenderTarget
getSize() const sf::RenderTexturevirtual
getTexture() const sf::RenderTexture
getView() const sf::RenderTarget
getViewport(const View &view) const sf::RenderTarget
initialize()sf::RenderTargetprotected
isRepeated() const sf::RenderTexture
isSmooth() const sf::RenderTexture
mapCoordsToPixel(const Vector2f &point) const sf::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) const sf::RenderTarget
mapPixelToCoords(const Vector2i &point) const sf::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) const sf::RenderTarget
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget()sf::RenderTargetprotected
RenderTexture()sf::RenderTexture
resetGLStates()sf::RenderTarget
setActive(bool active=true)sf::RenderTexture
setRepeated(bool repeated)sf::RenderTexture
setSmooth(bool smooth)sf::RenderTexture
setView(const View &view)sf::RenderTarget
~RenderTarget()sf::RenderTargetvirtual
~RenderTexture()sf::RenderTexturevirtual