Documentation de SFML 1.6

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RenderTarget.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERTARGET_HPP
26 #define SFML_RENDERTARGET_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Color.hpp>
32 #include <SFML/Graphics/View.hpp>
33 #include <SFML/Graphics/Rect.hpp>
34 
35 
36 namespace sf
37 {
38 class Drawable;
39 
43 class SFML_API RenderTarget
44 {
45 public :
46 
51  virtual ~RenderTarget();
52 
59  void Clear(const Color& FillColor = Color(0, 0, 0));
60 
67  virtual void Draw(const Drawable& Object);
68 
75  virtual unsigned int GetWidth() const = 0;
76 
83  virtual unsigned int GetHeight() const = 0;
84 
91  void SetView(const View& NewView);
92 
99  const View& GetView() const;
100 
107  View& GetDefaultView();
108 
120  void PreserveOpenGLStates(bool Preserve);
121 
122 protected :
123 
128  RenderTarget();
129 
134  void Initialize();
135 
136 private :
137 
146  virtual bool Activate(bool Active) = 0;
147 
152  void SetRenderStates();
153 
155  // Member data
157  View myDefaultView;
158  const View* myCurrentView;
159  bool myPreserveStates;
160  bool myIsDrawing;
161 };
162 
163 } // namespace sf
164 
165 
166 #endif // SFML_RENDERTARGET_HPP