Documentation of SFML 1.6

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sf::Sound Member List

This is the complete list of members for sf::Sound, including all inherited members.

AudioResource()sf::AudioResourceprotected
AudioResource(const AudioResource &)sf::AudioResourceprotected
GetAttenuation() const sf::Sound
GetBuffer() const sf::Sound
GetLoop() const sf::Sound
GetMinDistance() const sf::Sound
GetPitch() const sf::Sound
GetPlayingOffset() const sf::Sound
GetPosition() const sf::Sound
GetStatus() const sf::Sound
GetVolume() const sf::Sound
IsRelativeToListener() const sf::Sound
operator=(const Sound &Other)sf::Sound
Pause()sf::Sound
Paused enum valuesf::Sound
Play()sf::Sound
Playing enum valuesf::Sound
ResetBuffer()sf::Sound
SetAttenuation(float Attenuation)sf::Sound
SetBuffer(const SoundBuffer &Buffer)sf::Sound
SetLoop(bool Loop)sf::Sound
SetMinDistance(float MinDistance)sf::Sound
SetPitch(float Pitch)sf::Sound
SetPlayingOffset(float TimeOffset)sf::Sound
SetPosition(float X, float Y, float Z)sf::Sound
SetPosition(const Vector3f &Position)sf::Sound
SetRelativeToListener(bool Relative)sf::Sound
SetVolume(float Volume)sf::Sound
Sound()sf::Sound
Sound(const SoundBuffer &Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &Position=Vector3f(0, 0, 0))sf::Soundexplicit
Sound(const Sound &Copy)sf::Sound
SoundStream (defined in sf::Sound)sf::Soundfriend
Status enum namesf::Sound
Stop()sf::Sound
Stopped enum valuesf::Sound
~AudioResource()sf::AudioResourceprotectedvirtual
~Sound()sf::Sound