Documentation de SFML 2.2

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SoundBufferRecorder.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
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15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef SFML_SOUNDBUFFERRECORDER_HPP
26 #define SFML_SOUNDBUFFERRECORDER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundBuffer.hpp>
33 #include <SFML/Audio/SoundRecorder.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
44 class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
45 {
46 public:
47 
59  const SoundBuffer& getBuffer() const;
60 
61 protected:
62 
69  virtual bool onStart();
70 
80  virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount);
81 
86  virtual void onStop();
87 
88 private:
89 
91  // Member data
93  std::vector<Int16> m_samples;
94  SoundBuffer m_buffer;
95 };
96 
97 } // namespace sf
98 
99 #endif // SFML_SOUNDBUFFERRECORDER_HPP
100 
101 
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
Definition: Listener.hpp:35
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:52
Abstract base class for capturing sound data.