Documentation de SFML 2.3

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Touch.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
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16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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24 
25 #ifndef SFML_TOUCH_HPP
26 #define SFML_TOUCH_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Touch
44 {
45 public:
46 
55  static bool isDown(unsigned int finger);
56 
68  static Vector2i getPosition(unsigned int finger);
69 
82  static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
83 };
84 
85 } // namespace sf
86 
87 
88 #endif // SFML_TOUCH_HPP
89 
90 
Give access to the real-time state of the touches.
Definition: Touch.hpp:43
Window that serves as a target for OpenGL rendering.
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37