Documentation de SFML 2.3.1

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Window/Window.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_WINDOW_HPP
26 #define SFML_WINDOW_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/Window/ContextSettings.hpp>
33 #include <SFML/Window/VideoMode.hpp>
34 #include <SFML/Window/WindowHandle.hpp>
35 #include <SFML/Window/WindowStyle.hpp>
36 #include <SFML/Window/GlResource.hpp>
37 #include <SFML/System/Clock.hpp>
38 #include <SFML/System/Vector2.hpp>
39 #include <SFML/System/NonCopyable.hpp>
40 #include <SFML/System/String.hpp>
41 
42 
43 namespace sf
44 {
45 namespace priv
46 {
47  class GlContext;
48  class WindowImpl;
49 }
50 
51 class Event;
52 
57 class SFML_WINDOW_API Window : GlResource, NonCopyable
58 {
59 public:
60 
68  Window();
69 
89  Window(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
90 
106  explicit Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
107 
114  virtual ~Window();
115 
133  void create(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
134 
151  void create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
152 
163  void close();
164 
175  bool isOpen() const;
176 
188  const ContextSettings& getSettings() const;
189 
213  bool pollEvent(Event& event);
214 
240  bool waitEvent(Event& event);
241 
250  Vector2i getPosition() const;
251 
264  void setPosition(const Vector2i& position);
265 
277  Vector2u getSize() const;
278 
287  void setSize(const Vector2u& size);
288 
297  void setTitle(const String& title);
298 
316  void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
317 
326  void setVisible(bool visible);
327 
341  void setVerticalSyncEnabled(bool enabled);
342 
351  void setMouseCursorVisible(bool visible);
352 
365  void setKeyRepeatEnabled(bool enabled);
366 
382  void setFramerateLimit(unsigned int limit);
383 
395  void setJoystickThreshold(float threshold);
396 
413  bool setActive(bool active = true) const;
414 
429  void requestFocus();
430 
442  bool hasFocus() const;
443 
452  void display();
453 
468  WindowHandle getSystemHandle() const;
469 
470 protected:
471 
480  virtual void onCreate();
481 
489  virtual void onResize();
490 
491 private:
492 
505  bool filterEvent(const Event& event);
506 
511  void initialize();
512 
514  // Member data
516  priv::WindowImpl* m_impl;
517  priv::GlContext* m_context;
518  Clock m_clock;
519  Time m_frameTimeLimit;
520  Vector2u m_size;
521 };
522 
523 } // namespace sf
524 
525 
526 #endif // SFML_WINDOW_HPP
527 
528 
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:44
Represents a time value.
Definition: Time.hpp:40
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:40
Defines a system event and its parameters.
Definition: Event.hpp:44
Default window style.
Definition: WindowStyle.hpp:46
Window that serves as a target for OpenGL rendering.
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
Structure defining the settings of the OpenGL context attached to a window.
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
Utility class that measures the elapsed time.
Definition: Clock.hpp:41
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37