Documentation de SFML 2.4.0

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SoundBufferRecorder.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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6 // This software is provided 'as-is', without any express or implied warranty.
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24 
25 #ifndef SFML_SOUNDBUFFERRECORDER_HPP
26 #define SFML_SOUNDBUFFERRECORDER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundBuffer.hpp>
33 #include <SFML/Audio/SoundRecorder.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
44 class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
45 {
46 public:
47 
53 
65  const SoundBuffer& getBuffer() const;
66 
67 protected:
68 
75  virtual bool onStart();
76 
86  virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount);
87 
92  virtual void onStop();
93 
94 private:
95 
97  // Member data
99  std::vector<Int16> m_samples;
100  SoundBuffer m_buffer;
101 };
102 
103 } // namespace sf
104 
105 #endif // SFML_SOUNDBUFFERRECORDER_HPP
106 
107 
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49
Abstract base class for capturing sound data.