Documentation de SFML 2.0

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Listener.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_LISTENER_HPP
26 #define SFML_LISTENER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33 
34 
35 namespace sf
36 {
42 class SFML_AUDIO_API Listener
43 {
44 public :
45 
58  static void setGlobalVolume(float volume);
59 
68  static float getGlobalVolume();
69 
82  static void setPosition(float x, float y, float z);
83 
94  static void setPosition(const Vector3f& position);
95 
104  static Vector3f getPosition();
105 
121  static void setDirection(float x, float y, float z);
122 
136  static void setDirection(const Vector3f& direction);
137 
146  static Vector3f getDirection();
147 };
148 
149 } // namespace sf
150 
151 
152 #endif // SFML_LISTENER_HPP
153 
154