 sf::SoundStream::Chunk | Structure defining a chunk of audio data to stream |
 sf::Clock | Utility class that measures the elapsed time |
 sf::Color | Utility class for manpulating RGBA colors |
 sf::ContextSettings | Structure defining the settings of the OpenGL context attached to a window |
 sf::Shader::CurrentTextureType | Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn |
 sf::Drawable | Abstract base class for objects that can be drawn to a render target |
  sf::Shape | Base class for textured shapes with outline |
   sf::CircleShape | Specialized shape representing a circle |
   sf::ConvexShape | Specialized shape representing a convex polygon |
   sf::RectangleShape | Specialized shape representing a rectangle |
  sf::Sprite | Drawable representation of a texture, with its own transformations, color, etc |
  sf::Text | Graphical text that can be drawn to a render target |
  sf::VertexArray | Define a set of one or more 2D primitives |
 sf::Event | Defines a system event and its parameters |
 sf::Font | Class for loading and manipulating character fonts |
 sf::GlResource | Base class for classes that require an OpenGL context |
  sf::Context | Class holding a valid drawing context |
  sf::Shader | Shader class (vertex and fragment) |
  sf::Texture | Image living on the graphics card that can be used for drawing |
  sf::Window | Window that serves as a target for OpenGL rendering |
   sf::RenderWindow | Window that can serve as a target for 2D drawing |
 sf::Glyph | Structure describing a glyph |
 sf::Image | Class for loading, manipulating and saving images |
 sf::InputStream | Abstract class for custom file input streams |
 sf::IpAddress | Encapsulate an IPv4 network address |
 sf::Joystick | Give access to the real-time state of the joysticks |
 sf::Event::JoystickButtonEvent | Joystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased) |
 sf::Event::JoystickConnectEvent | Joystick connection events parameters (JoystickConnected, JoystickDisconnected) |
 sf::Event::JoystickMoveEvent | Joystick axis move event parameters (JoystickMoved) |
 sf::Keyboard | Give access to the real-time state of the keyboard |
 sf::Event::KeyEvent | Keyboard event parameters (KeyPressed, KeyReleased) |
 sf::Listener | The audio listener is the point in the scene from where all the sounds are heard |
 sf::Mouse | Give access to the real-time state of the mouse |
 sf::Event::MouseButtonEvent | Mouse buttons events parameters (MouseButtonPressed, MouseButtonReleased) |
 sf::Event::MouseMoveEvent | Mouse move event parameters (MouseMoved) |
 sf::Event::MouseWheelEvent | Mouse wheel events parameters (MouseWheelMoved) |
 sf::NonCopyable | Utility class that makes any derived class non-copyable |
  sf::Context | Class holding a valid drawing context |
  sf::Ftp | A FTP client |
  sf::Http | A HTTP client |
  sf::Lock | Automatic wrapper for locking and unlocking mutexes |
  sf::Mutex | Blocks concurrent access to shared resources from multiple threads |
  sf::RenderTarget | Base class for all render targets (window, texture, ...) |
   sf::RenderTexture | Target for off-screen 2D rendering into a texture |
   sf::RenderWindow | Window that can serve as a target for 2D drawing |
  sf::Shader | Shader class (vertex and fragment) |
  sf::Socket | Base class for all the socket types |
   sf::TcpListener | Socket that listens to new TCP connections |
   sf::TcpSocket | Specialized socket using the TCP protocol |
   sf::UdpSocket | Specialized socket using the UDP protocol |
  sf::Thread | Utility class to manipulate threads |
  sf::ThreadLocal | Defines variables with thread-local storage |
   sf::ThreadLocalPtr< T > | Pointer to a thread-local variable |
  sf::Window | Window that serves as a target for OpenGL rendering |
 sf::Packet | Utility class to build blocks of data to transfer over the network |
 sf::Rect< T > | Utility class for manipulating 2D axis aligned rectangles |
 sf::Rect< float > | |
 sf::Rect< int > | |
 sf::RenderStates | Define the states used for drawing to a RenderTarget |
 sf::Http::Request | Define a HTTP request |
 sf::Ftp::Response | Define a FTP response |
  sf::Ftp::DirectoryResponse | Specialization of FTP response returning a directory |
  sf::Ftp::ListingResponse | Specialization of FTP response returning a filename lisiting |
 sf::Http::Response | Define a HTTP response |
 sf::Event::SizeEvent | Size events parameters (Resized) |
 sf::SocketSelector | Multiplexer that allows to read from multiple sockets |
 sf::SoundBuffer | Storage for audio samples defining a sound |
 sf::SoundRecorder | Abstract base class for capturing sound data |
  sf::SoundBufferRecorder | Specialized SoundRecorder which stores the captured audio data into a sound buffer |
 sf::SoundSource | Base class defining a sound's properties |
  sf::Sound | Regular sound that can be played in the audio environment |
  sf::SoundStream | Abstract base class for streamed audio sources |
   sf::Music | Streamed music played from an audio file |
 sf::String | Utility string class that automatically handles conversions between types and encodings |
 sf::Event::TextEvent | Text event parameters (TextEntered) |
 sf::Time | Represents a time value |
 sf::Transform | Define a 3x3 transform matrix |
 sf::Transformable | Decomposed transform defined by a position, a rotation and a scale |
  sf::Shape | Base class for textured shapes with outline |
  sf::Sprite | Drawable representation of a texture, with its own transformations, color, etc |
  sf::Text | Graphical text that can be drawn to a render target |
 Utf< N > | |
 sf::Utf | Utility class providing generic functions for UTF conversions |
 sf::Utf< 16 > | Specialization of the Utf template for UTF-16 |
 sf::Utf< 32 > | Specialization of the Utf template for UTF-32 |
 sf::Utf< 8 > | Specialization of the Utf template for UTF-8 |
 sf::Vector2< T > | Utility template class for manipulating 2-dimensional vectors |
 sf::Vector2< float > | |
 sf::Vector2< unsigned int > | |
 sf::Vector3< T > | Utility template class for manipulating 3-dimensional vectors |
 sf::Vertex | Define a point with color and texture coordinates |
 sf::VideoMode | VideoMode defines a video mode (width, height, bpp) |
 sf::View | 2D camera that defines what region is shown on screen |